My return to Max after four years is exciting. When I saw it last it was 4.6. Max 6 is super. The new interface was confusing at first but now it is a good friend. Happily most of my 4.6 objects and patches still work. The one’s that didn’t proved easy to fix. I had a large collection of great third-party objects that still work or have been updated. There are many exciting new tools available through the toolbox and this list. One that I used on several projects in that previous life is Randy Jones’ Render Node. It was/is great for complex graphics because it facilitated high quality rendering in non-real time. The version I have seems to be 0.51 from 2006. I still find Randy’s tracks but, so far, no link to an updated download. Any pointers?
I’m 3 years late for this post but I’m looking for render_node, too. Did you end up finding it? ;)
I’d need to record some OpenGL scenes (controlled by audio features) as movie files, and besides that I would also like to learn more about the non-realtime functionalities in Max.
Use jit.gl.asyncread to record open gl output as a movie.
On mac syphon recorder is your friend.
I think its spout for windows.
Thanks, yes, what I am looking for is an example for offline-rendering that includes audio processing. For example, using the amplitude-envelope of a sound to control an OpenGL parameter. This should be rendered in non-realtime to get more fps. I thought render_node might be a good place to start. Unfortunately, can’t find it on the forums anymore.
i can send you a copy of render_node 0.7, email me
I’d be interested in seeing a patch – if anyone is able to run render_node 0.7 in Max 7 – keeps crashing when I try and record – I have a copy if anyone needs it
yes, please attach the zip, and i’ll take a look
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