Forums > Jitter

Render Node

November 14, 2012 | 3:44 pm

My return to Max after four years is exciting. When I saw it last it was 4.6. Max 6 is super. The new interface was confusing at first but now it is a good friend. Happily most of my 4.6 objects and patches still work. The one’s that didn’t proved easy to fix. I had a large collection of great third-party objects that still work or have been updated. There are many exciting new tools available through the toolbox and this list. One that I used on several projects in that previous life is Randy Jones’ Render Node. It was/is great for complex graphics because it facilitated high quality rendering in non-real time. The version I have seems to be 0.51 from 2006. I still find Randy’s tracks but, so far, no link to an updated download. Any pointers?

April 8, 2015 | 10:37 am

Hi there,

I’m 3 years late for this post but I’m looking for render_node, too. Did you end up finding it? ;)

I’d need to record some OpenGL scenes (controlled by audio features) as movie files, and besides that I would also like to learn more about the non-realtime functionalities in Max.


April 8, 2015 | 4:16 pm

Use to record open gl output as a movie.
On mac syphon recorder is your friend.
I think its spout for windows.

April 9, 2015 | 10:43 am

Thanks, yes, what I am looking for is an example for offline-rendering that includes audio processing. For example, using the amplitude-envelope of a sound to control an OpenGL parameter. This should be rendered in non-realtime to get more fps. I thought render_node might be a good place to start. Unfortunately, can’t find it on the forums anymore.

April 9, 2015 | 11:08 am

i can send you a copy of render_node 0.7, email me

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Forums > Jitter