I’m preparing for computer graphics and animation courses later in my degree, and in the meantime I’d like to try to get a decent grip on Jitter if possible, specifically visual "synthesis" in openGL.
I guess what I’d really like to find is a shortcut for mastering Jitter quickly.
For the computer graphics course term project, I would much rather do a project involving building my own audio-visual parametric integration structures using matrix correlation sets (ie audio freq. -> colour, and so on), rather than something involving strictly basic graphics alone.
This means I will have get a good head start as it will be considerably more work than what they are expecting. However it is the basis for a lot of my planned future research, so I don’t think there would be a better environment for early mockups than Max/MSP/Jitter, not by a long shot!
You know, it’s really amazing to think how much power there is under the hood, much more than anyone has taken full advantage of so far (I mean, in ways that differ significantly in a novel creative capacity compared to other things out there).
But I think we are on the tip of the iceberg here, with Max 6 arriving, all of the gestural interfaces becoming more accessible (a Wiimote or Kinect is a lot easier for the average person to hook up, than, say an Arduino), and so on.
Now I think the work needs to be done to integrate the three areas together: auditory structures, visual matrix textures and overlays, and gestural data.
Anyways, thanks for any advice beyond the included Jitter support…