Rotate quads: vertex or texcoord?
Hello,
I have a scene full of quads which have the same texcoord (exactly the same image and aspect) with blend enabled.
I would like these quads to be oriented in different direction.
Should I do this by rotating the quads themselves or their own individual texture coordinates,
and how can I do that?
Thank you.
rotate the quads, definitely.
andrew b. posted the formula ages ago, i used it on several of my pojects. its a little low level then simple rotatexyz, but using matrix>jit.gl.mesh>jit.op>jit.gl.reneder is most efficient and when you get comfortable with it. most powerful.https://cycling74.com/forums/index.php?t=msg&goto=11619
this is the right linkhttps://cycling74.com/forums/index.php?t=msg&goto=116193
o, how i miss the list...
Ok. Many thanks Yair.
I'm going to study that.
Thank you!!
I've done a jit.gen porting, maybe it could be improved...