Forums > Jitter

Rotate quads: vertex or texcoord?

Mar 05 2009 | 11:15 am


I have a scene full of quads which have the same texcoord (exactly the same image and aspect) with blend enabled.

I would like these quads to be oriented in different direction.

Should I do this by rotating the quads themselves or their own individual texture coordinates,
and how can I do that?

Thank you.

Mar 05 2009 | 5:13 pm

rotate the quads, definitely.
andrew b. posted the formula ages ago, i used it on several of my pojects. its a little low level then simple rotatexyz, but using matrix>>jit.op> is most efficient and when you get comfortable with it. most powerful.

Mar 05 2009 | 5:14 pm

this is the right link
o, how i miss the list…

Mar 05 2009 | 7:52 pm

Ok. Many thanks Yair.
I’m going to study that.

Jan 02 2013 | 11:29 pm

Thank you!!

Jan 03 2013 | 1:49 am

I’ve done a jit.gen porting, maybe it could be improved…

-- Pasted Max Patch, click to expand. --

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Forums > Jitter