Forums > MaxMSP

saving loop points

Mar 20 2007 | 12:21 am


I’ve made a patch which will randomly load a sample from a coll and and play a random section of the sample. Now what i am trying to create is a way in which the patch will store the loop points of the sample which is randomly selected and make sure that when the same sample is selected again, the loop points are different.

does anyone know the most cpu efficient way to do it?


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Forums > MaxMSP