Forums > MaxMSP

seeding noise~ objects?

Apr 18 2006 | 11:51 am

Hi all;

I’ve noticed that when loading a patch with two (or more) noise~ objects, all of them output exactly the same signal (zero difference – presumably they are all seeded identically or something?).

Is there a way to ensure they are uncorrelated, without having to reinstantiate one of them every time?


Apr 18 2006 | 12:07 pm

The noise objects in Litter Power do not have this problem.

Lp.shhh~ is a drop-in replacement for noise~ and is part of the
Starter Pack. URI below.


————– ————-
Peter Castine +–> Litter Power & Litter Bundle for Jitter

iCE: Sequencing, Recording & |home | chez nous|
Interface Building for |bei uns | i nostri|
Max/MSP Extremely cool

Apr 18 2006 | 6:21 pm

Thanks Peter,
Just what I needed.

Ah, decorrelated bliss!


Apr 18 2006 | 7:18 pm

i’ll correlate you, young man!

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Forums > MaxMSP