I’m working on a simple patch and I need a few sfplay~s to playback some audio when triggered by counters controlled by metros.
The problem is the sfplay~s are playing back the audio more than twice as fast as they should be.
Even playing the stock audio that’s in the examples folder is playing back at absurd speeds.
I’m not sending the object anything other than an open message and a 1.
You should post your patch.
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