[sharing] finally sigmund~ for windows!
Hallo, after fiddling around in Visual C 2008 for a couple of hours, I managed to successfully compile Miller Puckette’s completely awesome sigmund~ external for windows (it was previously only available for mac). It probably would have been a simple task, had I known anything about C…
Anyway, you can get it here:
Let me know if you have any issues (though I probably won’t be able to solve them sorry).
Oh, and it doesn’t appear to completely stable (it’s crashed on delete before, god knows why).
Thanks!!! a million times!!!
Seems to be working fine on my system (WinXP),
though Max5 is never stable on my system so i can’t comment on stability…
now i have to go, to make new patch with this!!
sweet! glad someone is finding some use for this!
Hey Brico, thanks again for getting this ported.
I tested it on my machine (Vista) and have not encountered
any problems. At lest not with the help files.
Is this a debug build or a release? Do you have any
other files that might be good to test with?
i have absolutely no idea i’m afraid…i really, genuinely don’t know C – i just learnt the very small amount needed to convert the code.
I am fairly experienced, I would be happy to help as well.
Running in debug v.s. release mode is a big difference. What
compiler are you using?
Visual C++ 2008. Basically I just took the simplemsp~ example, replaced the code with the sigmund~ code, renamed all the files, changed the .def file, added a #define MSP 1, inserted the FFT code from PD and bobs your uncle!
Oh, and do you want the source?
Sure, if you don’t mind sharing.
I am pretty familiar VS2008, I can check if
optimizations are turned on.
It would also allow me to debug any issues
if it crashes.
Of course, I should have put in the original download. I’m not at home at the moment but I’ll put it online this evening.
sigmund~ crashes on Mac too btw. Repeatable at least if I open the help file, switch on audio, and then type in an additional attribute "@npts 2048"…
But other than that, (which seems avoidable by switching off audio before editing,) its great…
Thanks for making it cross platform…