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[sharing] glNav with 360-degree view

Dec 04 2009 | 7:59 pm

Hi all,

Here’s a patch that uses my z.glNav2 abstraction to navigate 3D space with 360 degrees of viewing, as seen via the six sides of a cube. It’s a simplified version of something I’m working on for KAUST’s six-sided stereoscopic cave, "Cornea". Hope someone finds it interesting and/or useful!


Zachary Seldess
Audio Systems Coordinator and Lead Developer
Visualization Lab
King Abdullah University of Science and Technology
Building 1, 3rd Floor, Rm 3406

Dec 04 2009 | 8:21 pm

wow, thank you!

Dec 05 2009 | 1:25 pm

thank you!

Dec 05 2009 | 4:46 pm

this is great stuff zachary.

it reminds me of an old pc game called ‘elite’. great…

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Forums > Jitter