[sharing is fun] FXAA Shader
So, I've just spent a while trying to get the FXAA GLSL shader from Horde3d (http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA) to work in Jitter. Finally I managed it so thought I'd post it up and see how it worked for anyone who was interested.
The only adaptations I wasn't 100% sure about was having to change texture2D to texture2DRect which I understand has something to do with the rectangular attribute on the incoming texture?
Enjoy :)
thank you very much. iam getting better renderings!!
This is lush
This looks interesting, how do I test this? Can someone post an example patch?
Just add a slab to the end of your render chain with @file fxaa.jxs after you've copied the jxs to your path. It's mainly useful (to me at least) if you're rendering geometry to videoplanes before displaying.
crx: it might still help others that can't "just" add these things together.
Okay, so I want to compare the output with and without this shader...
I am trying to render things to textures and then send them to videoplanes, but I can't get it working. Can someone please give me a hand? This is what I have so far...
Anyone?
Thanks Yoann, that definitely demonstrates the shader. Thanks!