single mechanism for multiple tasks
Is there a way to use a single mechanism to create many different results. In other words can I create many 3d objects using the same drawing mechanism by sending sets of info at different times. Maybe using pattr?
I am trying to simplify my patch which uses three of the same mechanisms see below.
i believe you are speaking of an abstraction, which is a fundamental concept in max programming. abstractions work very well with a pattr framework.
in addition, you might want to check out the poly~ object. a very good way to manage multiple instances of an abstraction.
as well, java, javascript and lua are all your friends.
thanx dood.
mike