slab, shader AND gridshape-plur? is it possible?
hello everyone - would it be possible to process the plur results with a slab? i love how plur interpoloates and what not, and i'm trying to implement my own shader, too.
what i have right now are a live video and another matrix blended together and this combination is used as a texture for the jit.gl.gridshape, which is then sent to the jit.plur.....
i've tried a few things with little success. just as a test, i used the lumagate shader program included in the shader writing tutorials; i did notice that the video that i passed to the slab would flicker on and off when i adjusted other certain parameters of the camera, which sort of reminds me of what happens when two instances are instructed to appear at once... :/
so! i've attached my patch, thanks for the help!
i would check out the shaders in Max5/Cycling '74/jitter-shaders/texdisplace/
also, the examples: Max5/examples/jitter-examples/render/slab-helpers/texdisplace/
yeah, the texdisplace-td.lumadisplace does some nice things, as does tp.slide.... maybe i'll try combining some of these for now. thanks!