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Something weird with render / fullscreen: bug?

September 21, 2008 | 2:54 am

September 21, 2008 | 6:39 am

Hi Jean-Francois,

It’s an easy fix (see patch), but I’m not completely sure why it’s necessary.


— Pasted Max Patch, click to expand. —
September 21, 2008 | 6:36 pm

This will also do the trick. Seems like in this case’s
internal matrix caching mechanism is not properly updating so that
when things go fullscreen and the texture rebuilds, it has the
previous matrix at hand.

— Pasted Max Patch, click to expand. —
September 22, 2008 | 12:18 am

Thanks for the answers. I wanted to make sure I wasn’t missing something about this. I guess because there are easy fixes, it won’t receive high priority by c74 to fix it. It would be good though.

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