I’ve serach up and down and couldn’t find anything explaining the logistics fo creating a sound-on-sound looper. Presumably one has to use a few buffers, but I can’t work out the logical side of it and would appreciate any help.
By sound-on-sound do you mean overdubbing ?
The easiest way for overdubbing is to use index~ and poke~. While playing the loop with index~ you record it back into the same buffer, mixed with the input signal.
Have a search on the forum – there are some threads and patches on this.
If you want to have access to the individual loop layers you’ll have to use multiple buffers.
i hope this helps.
No, I’d be quite happy with mixing a "new" loop and simply manipulating that one, I don’t need access to the separate layers.
What I can’t figure out is the logic of getting the mixdown buffer to understand when to mix a new version and when to simply continue playing. I want to be able to "activate" on command, so to speak.
But I’ll explore index~ and poke~ and see what I can learn!
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