Forums > Jitter

strech texCoords

Mar 17 2012 | 9:48 am

i have a texture like

i would like to stretch(?) it without affecting its edge coordinates
like so

Mar 17 2012 | 10:12 am


-- Pasted Max Patch, click to expand. --

Mar 17 2012 | 10:14 am

you should make a mesh feed by a 3 3 matrix to setcell and make any distortions you want, texturize it, et voilà.
here’s a dirty patch, sorry but I think it does what you want.
Ask if any questions.

-- Pasted Max Patch, click to expand. --


  1. screenshot.png


Mar 17 2012 | 10:29 am

i had the feeling i shouldn’t mess with the texcoords but manipulate the mesh matrix instead.
would like to use jit.vexpr to get more precision, but your method is sound. keepin’ it simple


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Forums > Jitter