strech texCoords

yair reshef's icon

i have a texture like
http://i.imgur.com/x0Aov.jpg

i would like to stretch(?) it without affecting its edge coordinates
like so
http://i.imgur.com/e5d8D.jpg

yair reshef's icon
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Hi,
you should make a mesh feed by a 3 3 matrix to setcell and make any distortions you want, texturize it, et voilà.
here's a dirty patch, sorry but I think it does what you want.
Ask if any questions.
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3557.screenshot.png
png
yair reshef's icon

i had the feeling i shouldn't mess with the texcoords but manipulate the mesh matrix instead.
would like to use jit.vexpr to get more precision, but your method is sound. keepin' it simple

thanks