strech texCoords
i have a texture like
http://i.imgur.com/x0Aov.jpg
i would like to stretch(?) it without affecting its edge coordinates
like so
http://i.imgur.com/e5d8D.jpg
Max Patch
Copy patch and select New From Clipboard in Max.
close?
i had the feeling i shouldn't mess with the texcoords but manipulate the mesh matrix instead.
would like to use jit.vexpr to get more precision, but your method is sound. keepin' it simple
thanks