subpatcher with UI
If I am modularizing large patches, and the resulting subpatchers contain UI elements, does that mean, in order to display those at the parent level, I have to use bpatchers and store the subpatcher as abstraction (file) ?
any other way to have it just contained in the main patcher ?
Yes, you can turn on the toggle to "Embed" in the inspector. To then edit the patch, ctrl-click on the bpatcher and choose Object->New View of "
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btw, what do you reckon when you will publish the next part of the jitter of the video processing series ?
I am having two problems (i’d go so far as to call them bugs) with the method you suggest:
I have added the following line to my max-keycommands text:
max definecommand B patcher inserttextobj "bpatcher @presentation 1 @embed 1";
Shift+b now creates a bpatcher with both ‘include in presentation’ and ‘embed in parent patcher’ set.
However, when I right click the bpatcher, the ‘object’ entry in the contextual menu is greyed out (thus Object->New View of "
I have to manual set ‘embed in parent patcher’ off (or 0) then back on again before the ‘object’ submenu is enabled.
I copy and paste that which I want to encapsulate into the bpatcher, add the ui elements i require to presentation, then use the inspector to set ‘open in presentation’ to 1.
When I return to the parent patcher, the bpatcher is not in presentation mode.
If I close theparent patch and reopen the bpatcher is now in presentation mode, as expected.
Any way to have the parent view of the bpatcher update to ‘presentation’ without closing/reopening the parent in which it is embedded?
I am using Max 5.0.5 on Os X by the way.
Ah thank you Stefan. A case of overlooking a simpler solution.
Anyway therefore of defining a keycommand that creates a prototype of an object?
I know it will only save a couple of mouse clicks, but this is something I tend to do quite a lot…
On 26 janv. 09, at 07:47, Stefan Tiedje wrote:
>> Anyway therefore of defining a keycommand that creates a prototype of
>> an object?
>> I know it will only save a couple of mouse clicks, but this is
>> something I tend to do quite a lot…
> I haven’t found one, maybe Emmanuel knows what to put into max-
> "; max definecommand B patcher insertbpatcher" doesn’t work…;-)
> This is a feature request if it isn’t possible yet…
> Usually, the double click would open them, as I mostly had choosen
> them last, and other UI objects I tend to type by name…
You can’t solve every problem with a single key click. For that one
you’ll have to use your mouse, and use the prototype feature.
Is there a better way of displaying notes in a score like way? I want
to be able to input a short sequence of notes (from kslider) and see
what I’ve entered on a stave. I was trying out MaxScore, which does
exactly what I want, but the JSML licence is a bit expensive just to
be able to see 12 notes entered in sequence!
Here’s the immediate solution, but it’s a horrible kludge! I’m
wondering if this is something for lcd? And if so has anyone done
this? (I think it’s way beyond me)
----------begin_max5_patcher---------- 618.3ocyW1sbiBBEG+ZySACWmMiHfer20miNc1wnror0.YTxrY2N8ceiGzDa WaIIsC5Ehx4bD9yONfxyKBvq0GDMXz2Q2iBBddQP.Xp0PPW8.717CEU4MPXX k3250+Buz5xHNX.yFjDUTIxqQq68IKAOGi9aDVuwepUFU9VA35tZYdUuG09s RUkv.cC4rQ8dSuUZm0c4lhGkpM+nVTXrhmPyVEtDQhhZuwgJQgqBQOLniaj+ E5XRaPVy1V27mcBa6fkJCdIBCik1GVmq1fQOzF8KKVzVr7yQpB8dkQTiBQDT 5XrhdkrhOJqXe.qxR.VwfaojOKq5uZq9URpM4FAJEQFCRQWIjhFERoe.jhrP JMFtQnq32HkFhn+6513USkrTTehKaT5iBuRV7zv0NCvUben6pEMBkI2H0pAC 1DJrrgjAqaB6JNMRu.R1acst9nxJzU55NNBM7vhSM6HTOlvgrQFHjDtUUoCd o2KI71S9tVXl3.lww1QpcU1DBSNiM6gYpCXxyBOI6IElrD5rGlYtfIw9Qxr3 oFlgQydXxb.SFqCl7IFlT57GlbGvjljZkMchgYjcy6YMLotfYn8WWxXSLLI1 Mu8ILe5Mv7L0hvW+3ezCZ.YpbnjRgcR4zYU9AA6+Y5nuruNBuAtRpd64Rgts 09qYUidecQei1MQiN2ukhFiTAKQFDS6ARGDzixxRA3u+u32JK2oOpsNM7NSb WpjZOtBJwglh8ujhcHoD+KItCIk5eIwbHoL+KIpCIMAo2QNjD2+Rh3PRT+KI maL4WIwtDI8ZT5EMQlgZxUBNwyoSzKct6V0zwJur3ePfdTwS -----------end_max5_patcher-----------
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