hi there, really simple patch using phasor~ to drive play~. Not sure why this is clicking and glitching on my system, it seems to have something to do with the fact that I am using the "1n @lock 1" argument to keep the phasor~ in sync with the global transport. You’ll need to have the global transport up and running for this patch to work, any feedback regarding this problem being replicated/not present on other systems would be appreciated as would any advice or workarounds, many thanks!
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Having played with this for the last hour or so I’ve finally found a solution, by selecting "in audio interrupt" in the DSP status box. Any ideas why this would stop audio glitches? I thought this only improved timings.