Forums > MaxMSP

synchronized audio loops

Apr 12 2006 | 9:56 pm

hi. first time posting. i guess i’ll introduce myself. i’m harlan, i’m 16 and i’m a total electronic music/performance art/sound installation nut. i’m just starting to learn max/msp and jitter and s far i’m really really liking it. so…

heres the deal. i’m working on a live setup. i’ve gotten pretty far but now i need to make the audio loops im using perform like they would in, say, ableton live. i just need to have them go at the same speed and be synchronized, retaining pitch doesnt matter. currently im just fiddling around with a sitar loop and some fubar’d glitchy break and they refuse to line up. i tried building a midi clock but that didnt seem to work, even though i was probably doing something terribly wrong. anybody care to lend a helping hand?

Apr 13 2006 | 7:32 am





Apr 13 2006 | 8:38 am

Hi harlan,

A) what objects are you using to play these loops
B) are they two different lengths?

your best bet is to have some sort of master sync such as a phasor~
object driving two wave~s. if you need to cut one in half, multiply
it by two and use the modulo object.

and as always: don’t reinvent the wheel if you don’t have to. if
ableton live does it right, use it.

other than that I relinquish the floor to a more senior poster.

Apr 13 2006 | 7:04 pm

to sync 2 message events for audio (for example
bangs or some "start" message), _first convert
this message to a signal, _then split it for
more-than-one signal event.

the [click~] object can be very handy, but you
also use steady signals switching between 0. and 1.
to trigger the playing of multiple audio events.


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Forums > MaxMSP