Connection of a [tapin~]->[send] to a [receive]->[tapout~] in a poly~ patch works fine if I load that patch directly on creation of the object [poly~ somepatch 1].
However, loading the very same poly-patch dynamically via message "patchername somepatch" into my poly does not, the tapout~ does not get any signal from the tapin~.
Is there a way to make the tapout in the poly get connected with the outside tapin~?
it can be a load order problem.
symbolic connections such as the one between tapin and tapout might break when the DSP is turned off.
so when you use [gate] with such a connection or replace a poly~ with a new tapout~, you might need to restart DSP.
Sad but true, turning off and on the dsp establishes the connection again. But that obviously foils the idea of clickless inserted patches :-(
Perhps you could place your tapin~ wthin another poly~ (one instance only) and reload that also?
Obviously you should reload the tapin~ poly~ after the other patches…
I’ve been trying to figure this one out.
I would be interested in seeing Alex’ suggestion worked out.
I tried to do it myself, but couldn’t get it to work.
I just keep getting this error that tapin~ is not connected to tapout~.
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