texgroup and mutiple 3d object

piet's icon

Hi,
I'm spreading several 3d objects on my scene thanks to jit.gl.multiple ad jit.gl.model. For better control on my texturing, my .obj contain several groups so I'm using the drawmode 0 attribute.
Then I would like to manage my texturing by changing "texgroup" informations of each occurences. Is it possible to do that in my jit.gl.multiple object? I know that position , scale, rotation and global texture can be easily controled, but how about "texgroup" ?
thanks for any help.

llumen's icon

i ended up using a poly~ to draw individual groups instead of jit.gl.multiple, I guess you could do that also

piet's icon

Ok thanks.
I can't really find relevant example of using poly for multiple instanciation.
could you lead me toward example?
I studied the helpfile but can't really get it.

llumen's icon

sorry it took me so long to answer, was away from the computer

Max Patch
Copy patch and select New From Clipboard in Max.

save as polyModel:

Max Patch
Copy patch and select New From Clipboard in Max.

main patch

piet's icon

No problem, thanks for your example.
I achieved to create what I desired in the meantime.
I was so stupid, I was looking at the {poly} object instead of {poly~}
The poly~ help file was clear indeed, But thanks anyway for your reply.... it's allways interesting to look at new examples.