I am sure this has come up before, but I am finding it hard to pinpoint an exact example
in the multitude of threads that a forum search brings up.
I want to texture map a video on the a 3d object. Is there a simple example or
jitter recipe out there that demonstrates this?
just set the texture attribute of the 3d object to the name attribute of a gl.texture.
alternatively, use jit.gl.material, and the diffuse_texture input.
Actually, the help file for jit.gl.texture does exactly what I need.
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