texture mirrored?
Hello,
can not find a solution to this.
If I apply a texture (picture) to a cube in jit.gl.model it is shown on the outside of the cube from "the back".
If I zoom into the Cube it is ok.
How can I change the view of the texture?
I would like to have it "the right way" on the outside of the cube.
Thanks
It's hard to say without seeing a patch.
I am not on my Max PC.
But you also can see it in the jit.gl.texture help file.
It is like the texture is mapped from the inside of the cube and you see its back from the outside.