On Feb 12, 2006, at 1:02 PM, Thijs Koerselman wrote:
> Hi, what’s the @mode attribute for in jit.gl.texture? It’s
> undocumented and I can’t find it in the archives either. I’d like
> to know the difference between dynamic and static. Thanks.
Currently this only has impact on Macintosh. With dynamic textures,
we make use of some settings to reference the image from RAM, hinting
to the OpenGL driver to not transfer the memory and allocate an on-
card texture resource. This might be supported in a future PC release.