i’m struggling to get the alpha layer of png files i’m using as textures to work as expected… it’s probably something quite simple that i keep on missing, but at the moment it seems like it’s not drawing correctly.
there are 2 possible causes i can think of at the moment:
1. wrong blend mode applied to objects / texture
2. something to do with draw order, which i’m not sure how to tackle when using jit.gl.multiple… (draw raw?)
any insights would be greatly appreciated, i have attached the patch in zip format, with demo png file for texture.