The metro objects and non integer ticks.
Is there a way of having non integer ticks or a more precise form of quantization with the metro object for the following divisions?
1 Bar / 7 (1920/7 ticks)
1 Bar / 9 (1920/9 ticks)
1 Bar / 11 (1920/11 ticks)
1 Bar / 13 (1920/13 ticks)
1 Bar / 14 (1920/14 ticks)
This was easy to do with the clocker object but using floating point ticks results in non-uniform intervals between beats (as can be shown with a timer object).
Thanks.
I think you are talking about pretty small discrepancies. If you can demonstrate that this has a noticeable effect on the way your patch functions or should function, we'd be interested to see it.
-A
Cool. I was just concerned about the timer readings they weren't always even.
When the patch is hooked up to the click~ object the difference in timings is not noticeable, just like you stated. I'm happy with if it sounds correct, and it does. :)
Thanks