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universal & flexible Sample-Player Objekt: Play vs. groove vs. 2.wave

Oct 09 2011 | 2:45 pm


i´m searching for a universal & flexible Sample-Player Object… Which allows following:

– play normaly a wav.- Sample
– dynamicly change speed/sample rate to pich up oder down
– play forward and backwards

I dont want to change for changing usecases always the objact… So i wants directly choose the most flexible Sampling-Object…

What object should i take?


Oct 09 2011 | 3:27 pm

you refer to three objects in your post title;
your choice is dependent on a few other factors: how large the audio files are; and how extreme the pitch/time stretching is.

I have it on pretty good authority

that for larger files, with more extreme pitch settings [groove~] is preferable to both [play~] and [wave~] as far as accuracy and reliability goes. I personally prefer [play~] driven by a central [phasor~]. For deeper issues, you may want to look into the externals available at; but I tend to stick to native objects until an issue becomes unsolvable.

I can’t comment on [2dwave~] as I’ve never used it, but search the forum for it and you’ll find helpful hints.


ps here are 2 videos demonstrating some cool stretching techniques; the first is my example, the second uses tapin/tapout:

Oct 09 2011 | 5:03 pm

I like play~ because if you drive it with line~ you can use the pause and resume messages. Moreover, if you make line~ go from 0. to 1. first and multiply by the endposition later, you can insert a rate~ object in between to change the playback speed and direction in real-time.

However for very long files the sound is not as good as with groove~.

Oct 09 2011 | 5:15 pm

> However for very long files the sound is not as good as with groove~.

This might improve with the 64-bits resolution in Max 6.

Oct 09 2011 | 5:25 pm

^ It will :)

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