Unpacking values from Nodes
Hey guys,
Looking to build a simple graphical-interface based patch for some multichannel diffusion;
playing with the Nodes object, I need to unpack the individual node values in order to control levels of the gain sliders; thus moving through the Nodes alters gain of each channel.
If it helps, heres where I'm at so far;
ANY suggestions appreciated.
Ta.
Ollie
EDIT: text patch was CRAZY long, so I've included it as a .maxpat Holla if this is a problem...
Apologies for that ridiculously long text path there. Didn't realise it'd be that long...
don't see what the problem is... am I misunderstanding what you are after?
Oh Jeremy Hunt, I was being a complete eejit - trying to unpack wrongly forgot about the floats and vexp.
So sorry to bother you.
Thanks for taking the time, MIB really appreciate it - you know when something really simple just eludes you, would have taken me forever to spot that :-$
Ta!
@MIB yeah you were right - that is exactly what I was trying to do. cheers :-D
I know exactly what you mean. am guilty of it all the time myself ;)
Three cheers for a great and active forum!!!