Using verlets integration controlling images
I was playing with andrew bensons verlets patch from jitter recipes book 3, and was wondering if anyone knows a good way to modify the patch to control the position of images? I think that this could lend itself to very interesting results.
the output of the verlets patch (right before it gets plugged into the gl.mesh) is simply a 3 plane matrix of position values.
all you would need to do is use gl.multiple, and plug this output into multiple's position input.
you could also use gl.multiple's texture input to texture each object differently (up to 256, or your videoram limitations).