Verify if buffer exists
Hi all!
I need to know if there's a way to check if a buffer exists before I try to use it, cause I don't like the annoying error on the max console: "no buffer~ example".
Thanks!
ElPepe.
Max Patch
Copy patch and select New From Clipboard in Max.
I suppose you could check to see if info~ outputs anything before sending a 'set' message to play~ or whatever:
Yeah! that will do; I just need to use a gate.
I really forgot the magic of triggers... My bad!
Thanks Ben!