Trying to decipher the Verlets patch, Just can’t find an example of how to change an jit.gl.mesh attribute on a per vertex basis (I guess the vertex_attr_matrix should be used?).
For example having a jit.noise matrix control the size of the points on a per point basis.
check the rutt etra thread. my patch has a vertex attribute shader that does something similar… youd have to have a shader that edits the gl_pointsize parameter, (I think thats it – something similar). Im fairly certain thats what you’d have to do.
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