vst instrument loaded at opening of patch
Is there a way to load a vst instrument when loading the patch? Maybe a script?
just specify it in the vst~ object, like [vst~ myawesomevst.vst].
-Ben
Thank you, this works well. BTW when there is a VST instrument named xxx 5.vst with a space, for those who follow this post you can rename the vst to get the name in one word because the vst object does not read names with a space. Since one of my instruments does not want to be renamed, you can put brackets like "xxx 5.vst" and it will work.
Thanks Ben
The same goes for filenames everywhere, I believe. you can use [tosymbol] or put things in quotes. With a space, the object (sfplay~, buffer~, vst~, coll, whatever) thinks the next term is the next argument, just like any other programming language does. Guess this is why nerds everywhere love_the_underscore... it's just... safer :)
cool....just had the same problem. of course it is like with filenames - but I forgot it cause all my Plug Ins' names were just 1 word except: PSP 608 MultiDelay. the vst~ didn't eat that and I wondered why. Now I know.
You just use "PSP 608 MultiDelay".
Thanx guys. Sometimes it's so easy but u can't see it ;-)
Hi there,
The method of writing the name in the object box doesn't work here ! It works only if I do it manually, but not when the patch is loaded on itself. I have to re-type the name on the vst object.
I'm using the DMXIS vst, for lightning purposes.
Thanks !
Felix
That's known problem.
Loadbang a message with {plug "my vst plugin.vst"} and it will work.
If You want to know when plugin finished loading, ask it for something,
like loadbang -> {plug "my vst plugin.vst", get -7} (is it a synth ?)
Insert at parameter outlet {route -7}. That will output 0 or 1 depending if plug is a synth or not.
But whatever it outputs, we know that it did load...
Thanks ! Indeed, the plugin loaded and I didn't have to re-type the name on the object box.
Now, I don't know if the thing would work without it's plugin widow opened...
Felix