what kind of math for making a decent window for fft and granular stuff ?

flowdesigner's icon

Hi,

Im looking at fft stuff, and I think I need to learn how to peek a window (hanning/blackmann etc)
into a buffer, but the math behind this look scary.

Any tips?

MIB's icon

I did a little exercise the other day and came up with an abstraction to do just that. I got the formulas from wikipedia. Hope this is helpful. let me know if there are any bugs.

1795.MRwindowGen.zip
zip
pid's icon
flowdesigner's icon

thanks,

can something decent be done with some oscillators and filters, like triangle~ and rampsmooth~/slide, or envelopes like techno~ or adsr~, or something?