what kind of math for making a decent window for fft and granular stuff ?
Hi,
Im looking at fft stuff, and I think I need to learn how to peek a window (hanning/blackmann etc)
into a buffer, but the math behind this look scary.
Any tips?
thanks,
can something decent be done with some oscillators and filters, like triangle~ and rampsmooth~/slide, or envelopes like techno~ or adsr~, or something?