try to fake it with [jit.gl.gridshape @shape plane @dim 100 100] >[jit.noise] > [jit.gl.mesh @poly_mode 1 1] > [?to_texture?] > [jit.gl.shader @shader glow.jxs]
consider (without going into funky algorythm) mixing (using [jit.op @op *]) between original shape and values from a b/w video (convert intensity of colors into XYZ values). maybe use a video of sea waves.
If you know who did it you could always try to find a contact email address and ask the original creator for some tips. I’m fairly sure you won’t get the working patch (is it definitely done in max or could is be something like processing?) but lots of artists like hearing from people who appreciate their work and love sharing their ideas and methods.
As Luke says, the best option would be to contact ryoichi directly and ask for some pointers. I’ve seen ‘Rheo’ live and i have the impression the source material is first processed with jitter but then there is a huge AE post-production. He filmed the material using a HD camera, a cannon i think.
And of course, this is the result of many many years of consistent work. There is not a magic patch to reproduce this…