Forums > MaxMSP

Who's game?


Oct 29 2012 | 5:46 am

The game is a patching circle.

How this works. Change the patch according to the rules posted, post the new compressed patch, copy the rules into your post and add a new rule to the list for the next player. Gets harder as it goes along.

===The Rules===
1) No more than 3 new objects at a time.
2) …
===The Rules===


-- Pasted Max Patch, click to expand. --

Oct 29 2012 | 9:30 am

I’ll play

===The Rules===
1) No more than 3 new objects at a time.
2) No less than 3 objects at a time.
3) …
===The Rules===


-- Pasted Max Patch, click to expand. --

Oct 29 2012 | 3:31 pm

===The Rules===
1) No more than 3 new objects at a time.
2) No less than 3 objects at a time.
3) The patcher must contain at least one multi-slider connected to at least one other object.
4) …
===The Rules===


-- Pasted Max Patch, click to expand. --

Nov 08 2012 | 4:41 am

===The Rules===
1) No more than 3 new objects at a time.
2) No less than 3 objects at a time.
3) The patcher must contain at least one multi-slider connected to at least one other object.
4) Copying existing structures of the patcher will count as one new object
5)
===The Rules===

Attachments:
  1. forumgame.maxpat
Nov 08 2012 | 11:48 am

===The Rules===
1) No more than 3 new objects at a time.
2) No less than 3 objects at a time.
3) The patcher must contain at least one multi-slider connected to at least one other object.
4) Copying existing structures of the patcher will count as one new object
5) You have to Either Change one Object, Change the function of an existing structure(eg by inserting an object) or redefine a rule
6)
===The Rules===


-- Pasted Max Patch, click to expand. --

Apr 10 2014 | 11:56 am

did I break this? let’s go on!

Apr 10 2014 | 1:36 pm

maybe they are still thinking about it.

Apr 10 2014 | 1:45 pm

I certainly did for 1 1/2 years. now i finally decided to put another effort in this, my next move is finally ready. :P

Apr 10 2014 | 2:20 pm

===The Rules===
1) No more than 3 new objects at a time.
2) No less than 3 objects at a time.
3) The patcher must contain at least one multi-slider connected to at least one other object.
4) Copying existing structures of the patcher will count as one new object
5) You have to Either Change one Object, Change the function of an existing structure(eg by inserting an object) or redefine a rule
6) You have to insert at least one new object
7)
===The Rules===


-- Pasted Max Patch, click to expand. --

I remember trying to play such a game years ago on these forums… didn’t go far :)

Apr 10 2014 | 6:00 pm

i believe no less than 1 is covered by no less than 3 already. but we should ask peter castine about it.

Apr 10 2014 | 6:07 pm

I thought so too but I appreciated the effort so much :) also I think I already laid a good basis for rule contradictions anyway

Apr 10 2014 | 6:11 pm

===The Rules===
1) No more than 3 new objects at a time.
2) No less than 3 objects at a time.
3) The patcher must contain at least one multi-slider connected to at least one other object.
4) Copying existing structures of the patcher will count as one new object
5) You have to Either Change one Object, Change the function of an existing structure(eg by inserting an object) or redefine a rule
6) You have to insert at least one new object
7) Instead of editing the file, you may also post quasi code, a picture, or max4 code with your contribution and let someone else add it to the patcher, using pink patch cords.
8)
===The Rules===

[flonum]
|
[phasor~]
|
[kink~]

Apr 10 2014 | 6:18 pm

may I,


-- Pasted Max Patch, click to expand. --

Apr 10 2014 | 6:27 pm

===The Rules===
1) No more than 3 new objects at a time.
2) No less than 3 objects at a time.
3) The patcher must contain at least one multi-slider connected to at least one other object.
4) Copying existing structures of the patcher will count as one new object
5) You have to Either Change one Object, Change the function of an existing structure(eg by inserting an object) or redefine a rule
6) You have to insert at least one new object
7) Instead of editing the file, you may also post quasi code, a picture, or max4 code with your contribution and let someone else add it to the patcher, using pink patch cords.
8) No solo or ping-pong performance: You must wait for at least 2 other contributions, before you may post again.
9)
===The Rules===

[flonum] (min 0., max 1.)
|
[expr (exp($f1*log($f2))-1)/($f2-1)]

Apr 11 2014 | 2:11 am

@Roman : i did’nt express myself well it would seem, hence i will modify the rule 6). 6) is still an easy rule.
===The Rules===
1) No more than 3 new objects at a time.
2) No less than 3 objects at a time.
3) The patcher must contain at least one multi-slider connected to at least one other object.
4) Copying existing structures of the patcher will count as one new object
5) You have to Either Change one Object, Change the function of an existing structure(eg by inserting an object) or redefine a rule
6) You have to insert at least one object that wasn’t previously in the patcher
7) Instead of editing the file, you may also post quasi code, a picture, or max4 code with your contribution and let someone else add it to the patcher, using pink patch cords.
8) No solo or ping-pong performance: You must wait for at least 2 other contributions, before you may post again.
9) You may not use rule 7 more than twice. Moreover, if someone inserts that quasi code in the actual patcher, it doesn’t count as his/her contribution, so s/he can do his/her own thing right after.
10)
===The Rules===
By the way Roman, you just went against the rule you had just set ;)


-- Pasted Max Patch, click to expand. --

Apr 11 2014 | 12:21 pm

this only happend because the forum is so slow. actually i have clicked the "submit" button 3 seconds before i wrote the new rule.

yesterday when i left, i was thinking of about 15 new rules, which all made me laugh. ;)


MIB
Apr 11 2014 | 10:35 pm

Hope I didn’t miss any rules…

===The Rules===
1) No more than 3 new objects at a time.
2) No less than 3 objects at a time.
3) The patcher must contain at least one multi-slider connected to at least one other object.
4) Copying existing structures of the patcher will count as one new object
5) You have to Either Change one Object, Change the function of an existing structure(eg by inserting an object) or redefine a rule
6) You have to insert at least one object that wasn’t previously in the patcher
7) Instead of editing the file, you may also post quasi code, a picture, or max4 code with your contribution and let someone else add it to the patcher, using pink patch cords.
8) No solo or ping-pong performance: You must wait for at least 2 other contributions, before you may post again.
9) You may not use rule 7 more than twice. Moreover, if someone inserts that quasi code in the actual patcher, it doesn’t count as his/her contribution, so s/he can do his/her own thing right after.
10) Make it sound or change the current sound.
===The Rules===


-- Pasted Max Patch, click to expand. --

Apr 16 2014 | 2:04 am

? :/

Apr 16 2014 | 6:25 am

===The Rules===
1) No more than 3 new objects at a time.
2) No less than 3 objects at a time.
3) The patcher must contain at least one multi-slider connected to at least one other object.
4) Copying existing structures of the patcher will count as one new object
5) You have to Either Change one Object, Change the function of an existing structure(eg by inserting an object) or redefine a rule
6) You have to insert at least one object that wasn’t previously in the patcher
7) Instead of editing the file, you may also post quasi code, a picture, or max4 code with your contribution and let someone else add it to the patcher, using pink patch cords.
8) No solo or ping-pong performance: You must wait for at least 2 other contributions, before you may post again.
9) You may not use rule 7 more than twice. Moreover, if someone inserts that quasi code in the actual patcher, it doesn’t count as his/her contribution, so s/he can do his/her own thing right after.
10) Make it sound or change the current sound.
11) loadbang/loadmess objects are excluded from the rules(no more than 3 objects etc) and can be used all over the place.
===The Rules===


-- Pasted Max Patch, click to expand. --

Apr 16 2014 | 10:41 am

===The Rules===
1) No more than 3 new objects at a time.
2) No less than 3 objects at a time.
3) The patcher must contain at least one multi-slider connected to at least one other object.
4) Copying existing structures of the patcher will count as one new object
5) You have to Either Change one Object, Change the function of an existing structure(eg by inserting an object) or redefine a rule
6) You have to insert at least one object that wasn’t previously in the patcher
7) Instead of editing the file, you may also post quasi code, a picture, or max4 code with your contribution and let someone else add it to the patcher, using pink patch cords.
8) No solo or ping-pong performance: You must wait for at least 2 other contributions, before you may post again.
9) You may not use rule 7 more than twice. Moreover, if someone inserts that quasi code in the actual patcher, it doesn’t count as his/her contribution, so s/he can do his/her own thing right after.
10) Make it sound or change the current sound.
11) loadbang/loadmess objects are excluded from the rules(no more than 3 objects etc) and can be used all over the place.
12) loadbang objects are also excluded from rule number 9.
===The Rules===

[loadbang]
|
[loadbang]
|
[loadbang]
|
[loadbang]
|
[loadbang]

Apr 16 2014 | 4:36 pm

Well, hope this counts:


-- Pasted Max Patch, click to expand. --

BTW… I changed the Float object connected to the expr object by making the minimum 0.0000001.

===The Rules===
1) No more than 3 new objects at a time.
2) No less than 3 objects at a time.
3) The patcher must contain at least one multi-slider connected to at least one other object.
4) Copying existing structures of the patcher will count as one new object
5) You have to Either Change one Object, Change the function of an existing structure(eg by inserting an object) or redefine a rule
6) You have to insert at least one object that wasn’t previously in the patcher
7) Instead of editing the file, you may also post quasi code, a picture, or max4 code with your contribution and let someone else add it to the patcher, using pink patch cords.
8) No solo or ping-pong performance: You must wait for at least 2 other contributions, before you may post again.
9) You may not use rule 7 more than twice. Moreover, if someone inserts that quasi code in the actual patcher, it doesn’t count as his/her contribution, so s/he can do his/her own thing right after.
10) Make it sound or change the current sound.
11) loadbang/loadmess objects are excluded from the rules(no more than 3 objects etc) and can be used all over the place.
12) loadbang objects are also excluded from rule number 9.
13) You must re-name the patcher.
===The Rules===

  • This reply was modified 2 years by  mradentz.
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