I have accumulated a number of 3D graphics programs to make .obj files for
jit.gl.model. Now, I would like to manipulate the data directly to warp the
shapes in real time. I am wondering if someone has created a method or tool
to translate .obj files so they can be loaded into jit.matrix. I have seen
the examples where a sphere is created directly into a matrix with plane
messages specifying each point and I love the example that creates "ghosts"
with jit.noise. I'm looking for something in between.
And a related issue in openGL...There are many examples in the openGL
manuals that could be plugged into jit.gl.sketch. However, the format of
the sketch messages is different so as not to allow simple cut and paste.
Has anyone dealt with this? Would this be a thing to do with Java?
Gary Lee Nelson