Trying to create a Bouncing VST patch...
Hello!
I'm working on a patch based on one of the Electronic Music & Sound Design tutorial patches that makes a sort of bouncing sound using a phasor~ that you can adjust to make it sound higher or lower in pitch and/or adjust the speed of the bounce, etc...
I've been stuck trying to figure out how I can rearrange this patch to make it work using vst instruments as the output instead of just a phasor~ object... I basically just want this effect to work via midi to any software synth... so far I haven't had any luck trying to make this work... If anybody has any ideas or wants to take a crack at this... would be very interested to see if its possible as I know I probably is but am too thick to figure it out...
Any help would be appreciated as I just want to make crazy bouncing sounds with my vsts!
-S
normally that is just a delay line.
but of course it doesnt sound too convincing when the input sound event starts to overlap.
so to do ith it with "any" event of the input stream you would need to analyse transients, aka attack and release, trigger a sampling routine at the attacks, then make the effect replay the sampled event automatically in any fashion you want just as it if would be an instrument plug-in (with built-in bouncing ball arpeggiator.)
A quick search of the forums and I sort of found something similar to what you're talking about Roman in this thread:
https://cycling74.com/forums/bouncing-ball-delay
which includes this patch
which is more or less what Im trying to accomplish but rather than using a sample for the bounce I want to have this bouncing ball effect work in a vst instrument? What would I need to do to make this work?
(Sorry I know I'm asking for a lot with this question - but if anybody wants to take a crack at rearranging the patch to work for vst or simply offer their help I'm all ears)
since VST 2.1 - with the introduction of MIDI for effects - the difference between an instrument and an effect is 2 bytes. (and that instruments dont have audio inputs)
(in fact i have repatched most instruments and run them as effects, but that is another story. :) )
what i currently not see is the relation between vst instruments and a max patch. what are you trying to do?