trying to replicate jit.op effects in jit.gl.slab
Is there any way to replicate the jit.op functionality/effects in a GL context?
I have CPU based patches that use jit.op, and I love the effect of several of those operands, but I need to get this processing out of the CPU and into the GPU. However, I see no clear path to the jit.op - style operations in slab.
hi yellotron!
take a look to the math.shaders-help patch in max5 folder
examples/jitter-examples/render/slab-helpers
bye!
right on. this helps. thanks.