trying to replicate jit.op effects in

    Jul 27 2011 | 5:37 am
    Is there any way to replicate the jit.op functionality/effects in a GL context?
    I have CPU based patches that use jit.op, and I love the effect of several of those operands, but I need to get this processing out of the CPU and into the GPU. However, I see no clear path to the jit.op - style operations in slab.

    • Jul 27 2011 | 5:12 pm
      hi yellotron!
      take a look to the math.shaders-help patch in max5 folder
    • Jul 28 2011 | 4:48 am
      right on. this helps. thanks.