trying to use a live web cam as a texture on a openGL jit.gl.model
hi,
im new to max msp and was trying to use a web cam feed as a texture for a 3d opengl sphere model in a jitter patch. Tutorial 34 shows you how to use textures on jit.gl.plato class and tutorial 36 covers opengl model class and mentions you can use quicktime movies as a texture with them as well. Tutorial 21 deals with live video. Been trying to mix the patches from the tutorials to come up with a solution to no avail. Can any one give me any tips on this? thanks a lot guys for reading! I'll be checking my post frequently so when i come up with something ill post straight off
can you post your patch so we can see what you're doing wrong...
If you are mixin from different tutorials it's probably your context and window name. Make sure they are consistent.