trying to use a live web cam as a texture on a openGL jit.gl.model


    Oct 29 2010 | 12:15 am
    hi, im new to max msp and was trying to use a web cam feed as a texture for a 3d opengl sphere model in a jitter patch. Tutorial 34 shows you how to use textures on jit.gl.plato class and tutorial 36 covers opengl model class and mentions you can use quicktime movies as a texture with them as well. Tutorial 21 deals with live video. Been trying to mix the patches from the tutorials to come up with a solution to no avail. Can any one give me any tips on this? thanks a lot guys for reading! I'll be checking my post frequently so when i come up with something ill post straight off

    • Oct 29 2010 | 1:20 am
      can you post your patch so we can see what you're doing wrong...
    • Nov 09 2010 | 3:06 pm
      If you are mixin from different tutorials it's probably your context and window name. Make sure they are consistent.