tube faillure

    Aug 04 2012 | 6:14 pm
    2 question ?
    - i do a kind of snake used vishnu and shiva to make tail from boids3d point. next i send it on a to draw it. if i used "line" pathstyle all is ok, but if i used "tube" i have a big disorder ! draw flare up !!! i don't understand why... if you have a suggested ?
    - my second step is to let a shadow of the "snake" movement, like a feedback effect. i used 2 matrix in view, and change the dim properties to change the "lenght feedback", but when i change value the matrix erase and i can changing it gradually. how i can do this ?
    my goal is to create a smoke draw like a cloud or nubula, a kinking of slime drawing by boid point. i have search to make it with slab object but not good result. but i think he can do better result... if anyone can help me about the process, it's welcome.
    in link an example patch
    cheer 0-0

    • Aug 05 2012 | 2:03 pm
      Salut oranoutan for your first question, if you set the dim to "10 2" to "aaa jit.matrix" in your poly, it 'll work... Even more you use a 5 plane matrix why ? the great thing on is the object accept 10 plane matrix (position x/y/z, color r/g//b/a, scale x/y, and orient, angle !)
    • Aug 06 2012 | 10:25 am
      salut matmat
      thanks for your reply, but now i don't have flare up but some flash whose cross over the screen ! i have try some stuff on matrix but nothing good. for exemple, i join a small video. you can download it :
      for 5 plane matrix... no reason. run good like this, with gl.mesh on max5... also, it's just one week i have do max6 update... i learn new stuff ;) and i'm from music... i bring forward in blind in jitter... if you have suggest, it's welcome...
      best 0-0
    • Aug 08 2012 | 9:07 am
      hi, may be you can try in poly... But i'm not sure "" is the good object for what you want, have you tried ? mathieu
    • Aug 08 2012 | 5:24 pm
      hi oranoutan. cool patch!
      for the "tube" problem, you can either set your @joinstyle attribute to "raw" instead of the default of "angle", or you can change your @interpmode to "linear" (which will also help speed up calculations).
    • Aug 09 2012 | 12:09 am
      thanks Robert, run good with "raw" attribute. best