2 question ?
- i do a kind of snake used vishnu and shiva to make tail from boids3d point. next i send it on a jit.gl.path to draw it. if i used "line" pathstyle all is ok, but if i used "tube" i have a big disorder ! draw flare up !!! i don't understand why...
if you have a suggested ?
- my second step is to let a shadow of the "snake" movement, like a feedback effect.
i used 2 matrix in view, and change the dim properties to change the "lenght feedback", but when i change value the matrix erase and i can changing it gradually.
how i can do this ?
my goal is to create a smoke draw like a cloud or nubula, a kinking of slime drawing by boid point. i have search to make it with slab object but not good result. but i think he can do better result...
if anyone can help me about the process, it's welcome.
in link an example patch