Tutorial: Using Buffers to create a particle synth
Hey all, here is a 2 part tutorial to help demonstrate a method I use a lot in my max devices which is to use buffers as centralized data. The reason is because we can conveniently access them in so many places in max (gen, js, jitter, etc). In this demo I create a simple particle system to modulate a simple wavefolding oscillator bank. The simulation and DSP is done in gen~ codebox and then visualized in jitter gl all using the same buffer to store and recall the particle info. I hope this is helpful for some in deciding how to structure more complex projects in Max and is a scaled down demonstration!
Part 1:
Part 2:
The patch:
Hope it's fun to expand or whatever! Enjoy
DB