Two jit.phys.world in one jit.world
I was wondering: is possible to have two jit.phys.worlds within in one jit.world—perhaps using jit.gl.node.
yes, but you have to be very explicit with setting worldname and drawto attributes. and it looks like you can only have 1 active phys.picker at a time.
Max Patch
Copy patch and select New From Clipboard in Max.
Thank You Rob!