I've tried to avoid UI objects as much as possible since I started patching -expecting my patches to grow to a point where I'm pushing performance limits at some stage.
But I'm creating a lot of subpatchers and abstractions that need options to be set, and it would be great if they could have userinterface elements which may be made visible (by using bpatcher) or hidden when they are pre-set with arguments.
My question is: when a UI object is hidden in an abstraction, is it still costing more CPU time than a non-UI object?
is it different whether it is a subpatcher or an abstraction/
Thanks!!
Bas