No sound when using sfplay and umenu

    Jan 04 2014 | 3:52 pm
    Hello. New member here.
    I'm attempting to create a music player that can be manipulated with the use of the Wii Remote. I've set up a umenu so that I have a list of sound flies ready and I have everything set up so that the sound can be played forwards and backwards by tilting the Remote right and left respectively and that A and B can play and stop the sound. The problem I am currently having is that I can't hear any audio and no errors come up in the Max Window.
    What would be the best method of fixing this issue? Or what other alternative methods are there? The Patcher is linked down below.
    Thank you.

    • Jan 04 2014 | 4:57 pm
      Welcome. FYI Sfplay~ requires the message 'open' xxx , not read xxx. Easy trap to fall into given splay~ doesn't 'complain'...
    • Jan 04 2014 | 9:18 pm
      Ah. Well, I tried replacing "read" with "open" and when I selected a different audio file, it goes back to "read xxx". Is there a way I can get around this?
    • Jan 05 2014 | 1:39 pm
      I'm guessing that can only be happening due to the [prepend read] under the umenu. Change that to [prepend open] and you should have more luck.
    • Jan 08 2014 | 11:04 am
      @ spectro (with apologies to OP for the hijack)
      can I contact you privately? I need to reference your small but significant contribution to a logic problem I had a while ago, in my PhD.
      Brendan interposedesign[at]gmail[dot]com