Umenu - finding audio, help


    Dec 09 2012 | 8:58 pm
    andrew benson has been a huge help and i'm sure this is a simple fix you guys but we have developed a patch which selects audio files from a folder at random, i just cant seem to work out how to get the audio out.
    thanks for your time.

    • Dec 09 2012 | 9:09 pm
      So wait, are you asking how to play the audio from the randomly chosen file? If so, you should take a look at MSP tutorial 16 which teaches you about playing audio files.
      GW
    • Dec 09 2012 | 9:11 pm
      placing a buffer under the prepend read object loads a file and double clicking it works but when connecting its grove, theres no sound put
    • Dec 09 2012 | 9:25 pm
      I got it to work
    • Dec 09 2012 | 9:45 pm
      hey man thank you so much for your time, still getting used to it again. it only plays the sound once though, ive added play/stop messages to the groove but no joy. Thanks again for your help!.
    • Dec 09 2012 | 9:49 pm
      i worked out that the ezdac needs to be switched off and on again for it to work if you press stop
    • Dec 09 2012 | 11:52 pm
      for groove~ you can send it a message "loop 1" to turn on looping.
    • Dec 10 2012 | 1:17 am
      thanks, i worked it out. Last question, say i wanted four of these, how do i change the foo message so my buffer/groove objects are independent of each other and still update their wave form displays? thanks again.
    • Dec 10 2012 | 1:26 am
      the way that buffer~ works is you give it a name as the first argument. So you can have 2, 5, 10000 (well maybe not that many) buffer objects each named: foo1, foo2, foo3...fooN. Then you have groove~ objects which you can either set the buffer it reads from via the set message, or you can put it in as the first argument.