hi Phiol ,
thanks a lot .
I have to create matrixes on which text is written .
I am stucked in low resolutions , because i have to display these matrixes ,
on flip-dots displays (as on my avatar) .
their dimensions are 96x16 (not the ones on my avatar , but other ones) .
16 height , when converted from GL world (or even CPU if the dims are higher ) , is very hard to get clean .
many pixels are being anti-aliased (again !) ,
it’s the case on some letters ,not the others , and it also depends of their exact placement .
It seems very (very) hard to get something cool ,all along the word ,
simply always working , always clean .
I have found some fonts on the net , very pixelated , that could do the job ,
but i would like to see them , without anti-aliasing , directly out from , for example ,
jit.lcd .
they look great in gl.world , but not after being converted to low-res matrixes
my goal is :
i have to find a way to be able to improvise (which means no live parameter adjustings) ,
writing text on my displays . be able to write dozens of clean sentences , live .
And the way i feed them , is giving them a matrix that matches their dimensions .
So , to your question , i would prefer to answer yes ,
but for the moment ,
the jit.lcd , without this anti-aliasing feature , would be sooo cool !
i wouldn’t prefer a CPU solution ,
but an as-easy-as-jit.lcd straight output , one .
again , thanks a lot !
Matthieu