Undo History
Feb 12 2014 | 9:46 pm
How does MaxForLive handle the undo history in Live? I made an "intelligent" controller for Lemur, (https://cycling74.com/project/mixer/). I noticed that if I'm using the controller for a bit, and I undo in Live, it undoes *everything* the controller has done. The MaxForLive device is utilizing live.object to cause changes within Live, so I thought any action should become a new instance in the undo stack. Is there any thing special that needs to be done to live.object to commit an action into the undo stack? Thank you for your help peeps :)