universal & flexible Sample-Player Objekt: Play vs. groove vs. 2.wave

    Oct 09 2011 | 2:45 pm
    i´m searching for a universal & flexible Sample-Player Object... Which allows following:
    - play normaly a wav.- Sample - dynamicly change speed/sample rate to pich up oder down - play forward and backwards
    I dont want to change for changing usecases always the objact... So i wants directly choose the most flexible Sampling-Object...
    What object should i take?
    Best, hgh

    • Oct 09 2011 | 3:27 pm
      Hi you refer to three objects in your post title; your choice is dependent on a few other factors: how large the audio files are; and how extreme the pitch/time stretching is.
      I have it on pretty good authority
      that for larger files, with more extreme pitch settings [groove~] is preferable to both [play~] and [wave~] as far as accuracy and reliability goes. I personally prefer [play~] driven by a central [phasor~]. For deeper issues, you may want to look into the externals available at maxobjects.com; but I tend to stick to native objects until an issue becomes unsolvable.
      I can't comment on [2dwave~] as I've never used it, but search the forum for it and you'll find helpful hints.
      HTH Brendan
      ps here are 2 videos demonstrating some cool stretching techniques; the first is my example, the second uses tapin/tapout:
    • Oct 09 2011 | 5:03 pm
      I like play~ because if you drive it with line~ you can use the pause and resume messages. Moreover, if you make line~ go from 0. to 1. first and multiply by the endposition later, you can insert a rate~ object in between to change the playback speed and direction in real-time.
      However for very long files the sound is not as good as with groove~.
    • Oct 09 2011 | 5:15 pm
      > However for very long files the sound is not as good as with groove~.
      This might improve with the 64-bits resolution in Max 6.
    • Oct 09 2011 | 5:25 pm
      ^ It will :)