Unload Effect Modules in Patch
Hey, I'm working on a patch right now with different separate effect modules (reverb, lofi, freq shift etc.).
The use should be able to enable or disable each module and when disabled I would like to unload it from the patch so that it's not taking up any cpu?
Would it work to put the effect in a poly and mute all voices when bypassed, or is simply changing the signal flow so that is doesn't pass through the effect sufficient enough?
you could have a look at how i did it here - i'd recommend putting the effects in poly~ objects and muting them when not in use.
this is looking awesome! thanks alot