Unload Effect Modules in Patch

    Jul 22 2013 | 4:58 pm
    Hey, I'm working on a patch right now with different separate effect modules (reverb, lofi, freq shift etc.).
    The use should be able to enable or disable each module and when disabled I would like to unload it from the patch so that it's not taking up any cpu?
    Would it work to put the effect in a poly and mute all voices when bypassed, or is simply changing the signal flow so that is doesn't pass through the effect sufficient enough?