May 25 2011 | 12:49 pm
    I've made the attached sub patch to solve a problem but whilst doing it I had the feeling this functionality is probably already there out of box (even though I couldn't find it).
    I needed a sort of reverse of the ramp device. I want to take out the ramp of a CC stream and just get the final 'resting' value. My controller nob was bound to a patch selector and a change would trigger a CPU expensive patch loading procedure, so going from say patch 2 to 20 would start and stop 18 unwanted patch loads.
    Is there an object already built to do this?

    • May 25 2011 | 1:20 pm
      Can't think of a single object ATM, but here's a way with two:
    • May 25 2011 | 1:27 pm
      Thanks that's a lot neater. One other requirement I had which I didn't mention before, is that if just one change comes through it needs to instantly go to the patcher.
      So mine lets the 1st one through as normal and only subsequent CC streams trigger the unramping mechanism.
    • May 25 2011 | 5:46 pm
      How about speedlim/qlim?
    • Jun 03 2011 | 4:28 pm
      Thanks for those pointers, neater than using ramp
    • Jun 03 2011 | 5:26 pm
      Here's a three object version, that almost certainly uses less memory than the list version:
    • Jun 03 2011 | 5:27 pm
      sorry, double post
    • Jun 03 2011 | 5:47 pm
      Thanks for that. I think speedlim is perfect for me. the crucial thing is a single change comes through instantly.
    • Jun 03 2011 | 7:18 pm
      this is why scouring/pounding the forums is good; Chris and spectro may have helped me solve this 'unrelated' problem: https://cycling74.com/forums/digital-filter-to-exclude-noisy-touch-data
      my gating and filtering was getting pretty heavy-handed; often, simple is best, as these two solutions prove....thanks guys and OP
    • Jun 03 2011 | 7:36 pm
      Sorry, I missed the requirement for the first number to go through: