upping jit.matrix schedualling
Max Patch
Copy patch and select New From Clipboard in Max.
so how about this:
i want the jit.matrix going as fast as my metro....
not sure whats possible here....
any tips on which parameters to tweak?
grt
luc
whoa
indeed, max7 does that a little closer
i was just looking at this in max6
fingers crossed, maybe when implementing my entire patch this'll be alright then...??
still interested what is tweakable here....
anyone??
just started saving money for max7 now...
LUC3
I'm not sure, what you want to do, but typically the best option for processing visual data (or any matrix-like data) is to stay on GPU side. So, if you can use gen or shaders to create/process your data as a texture you may expect fast and stable performance.