Upside-down mapped texture


    Feb 13 2021 | 8:14 pm
    Hi, how do we map this texture correctly? Also, my eventual purpose is to put an image on side faces (front, right, back, left -- all in original image's orientation, not reflections or rotations) and leave the top and bottom blank. Is there a method for this? I also experimented with jit.gl.cubemap but couldn't solve it.
    (the image file read by the patcher)
    (the image file read by the patcher)

    • Feb 15 2021 | 9:37 am
      You've got to do it manually modifying the texture coordinates for a jit.gl.mesh that you are going to texture.